
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Buy pallets of dead electronics, take them apart at your bench and get the gold out. Sort the scrap, soak the boards in acid, melt the mud down and pour the bar. Sell it, buy a bigger pallet, and keep going until the whole building is yours.
The press kit for Scrap Crap Simulator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.