
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A hand-drawn adventure about an easily distracted monkey sent to retrieve the Thing. Help Monkey achieve its goals, whatever those might be. Everyone is counting on Monkey and Monkey wants a banana. Will Monkey succeed or will it disappoint everyone?
The press kit for Do not the Monkey is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.