
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Korea, 1953. The war is over and Moscow wants its money back. Rebuild the North, pay the Soviet installment every month, play the factions against each other with secret police files and decide whether the armistice line stays where it is
The press kit for Juchetopia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.