
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hunt corrupted clones in a third-person sci-fi roguelite sandbox. Match targets to reports, survive brutal combat and recycle bodies with the Neurocon Bioliquifier. Fight through NEUROSHOCK or build your own experiments in Sandbox.
The press kit for TRAUMABOX is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.