
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dead, and now an angel—but Heaven's rules feel wrong. Jailed for forbidden Hell magic, Uriel escapes with Ailena, a girl met in prison, to start a second life in Hell, the Land of Demons. A two-person turn-based dark fantasy RPG in an afterlife where neither salvation nor judgment can be trusted.
The press kit for The Silver Witch is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.