
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ostrand, December 1999. During a museum preview the alarm goes off, and when harbour officer Ines Varga gets inside, the guests have turned into salt statues. A cinematic action RPG with real-time battles in pre-rendered rooms, over six nights before the year 2000.
The press kit for Saltwake is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.