
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Become a nameless Princess inside an unfinished video game from 1986. Explore, interact and choose your responses in a narrative adventure about identity and self-determination, with nine chapters and four endings shaped by your choices.
The press kit for It's Not Me is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.