
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A multiplayer retro shooter inside a giant cube. Six brutalist cities cover its inner walls, gravity pulls you toward whichever face you stand on, and a burning core at the centre threatens everyone. Battle up to 16 players online, or play solo.
The press kit for BrutalCore is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.