
Every game is a hub β the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Grab a shovel, dig up your garden and catch worms. Sell them to the old sailor on the pier, buy a bigger drill and dig deeper β through shell sand, a sunken ship and glowing crystal caves. Costs just one donut π© β with way more holes!
The press kit for A Game About Digging For Worms is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline β no download, no separate page.