
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Drop junked cars onto belts. Watch the shredder chew them into scrap, the magnet pull iron from copper, the smelter pour glowing ingots, and the press stamp hubcaps for cash. A cozy, tactile 2D junkyard factory game with an honest finish line — sell the lot or keep optimizing.
The press kit for Rustlot is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.