
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Run a pirate radio station from a repair-shop back room in 1980s England. Find cassettes, win listeners and stay ahead of the police. Fix radios, grow local businesses and work towards your own music venue in this single-player simulation.
The press kit for Stolen Frequencies is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.