
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person arena shooter against one million cubes. They pour out of the sky, flock round you and build weapons out of themselves. One touch and you are dead. Every cube you break can be turned into upgrades on a skill cube for future runs. The goal is to break all one million cubes in one run.
The press kit for ONE MILLION CUBES is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.