
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
September 1981. A bedroom, a workbench, a dream: build a computer empire. Assemble, repair and sell PCs in 3D through the real hardware of 1981 to 2025 under parodied names, from the garage to the factory, and aim for a billion.
The press kit for Silicon Life: From Bedroom to Billion is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.