
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A funny life sim with ragdoll physics and puzzles. Max has 30 days to settle into a new town: find a job, fix his house and make friends. Haul furniture, throw things and drive a bus full of passengers—before it all falls apart.
The press kit for Almost Settled is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.