
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Two badly designed factory robots, one conveyor belt and a terrible idea: each of you controls the OTHER robot's head. Shout directions, search the drawers, crack the safes and build the order before the belt carries it away. Online co-op for 2.
The press kit for SwitcHead is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.