
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take late-night cleaning jobs in a first-person horror game. Load up your van, mop floors, vacuum rugs, and take out the rubbish. When a cupboard opens by itself or an unplugged washer starts knocking, decide how much of the checklist is worth finishing.
The press kit for Paranormal Cleaner is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.