
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Kanae Yamada, a reporter for an occult magazine, visits a vast Japanese mansion abandoned for over 20 years and now notorious as a haunted location. Trapped inside, she must solve mysterious puzzles, uncover the intentions of an unseen presence, and find a way to escape.
The press kit for 死霊の棲む廃屋敷からの脱出 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.