
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Time travel in a new twisted way. The game’s antagonist will be pulling you through “Rips in Time”. The further you explore, the more intertwined the worlds become! Experience the early 1900’s and future all in one, thanks to the power of Unreal Engine 4.
The press kit for A Rip In Time is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.