
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
This is a story about Sam, travelling through the alleys of her mind. From tedious everyday routines to spiritual self-discovery, Sam's world is changing according to her wishes. The game's main idea has a lot in common with Buddhist philosophy.
The press kit for Lost in Bardo is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.