
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The aim of the game is saving from the sinking ship. The player is represented as two passengers who should cooperate in order to save themselves. He will face numerous obstacles that he has to overcome: from fires, locked doors to flooded rooms, broken electronics and parkouring.
The press kit for Ship Rescue is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.