
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Set in a mysterious desert dream world, Bitter Tides is a first-person stealth and horror game. Your tools are lures and traps with which you avoid and ensnare those creeping things from the deep.
The press kit for Bitter Tides is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.