
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Follow Draco and Clyde the unluckiest bounty hunters in the land as they take on one last bounty. Draco's Misfortune is a hybrid of direct control and classic point and click games taking inspiration from retro classics such as Monkey Island and Day of the Tentacle. Play a surreal tale portraying "Evil" from both sides of the fence, allowing the player to experience the journey from the hero's perspective as well as the villain's while touching on some trippy shiz like identity, perspective and the nature of reality.
The press kit for Draco's Misfortune is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.