
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Captain Contraband, you play a ship captain trying to smuggle, trade, or pirate their way across the sea, and into legend. The sea is filled with all manner of pirates and vultures waiting to feast on their next meal - and that’s just the ones that are alive. The dead have become a menace of late.
The press kit for Captain Contraband is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.